Large steps in GPU-based deformable bodies simulation
نویسندگان
چکیده
The interactive deformation and visualization of volumetric objects is still a challenging problem for many application areas. We present a novel integrated system which implements physically-based deformation and volume visualization of tetrahedral meshes on modern graphics hardware by exploiting the last features of vertex and fragment shaders. We achieve fast and stable deformation of tetrahedral meshes by means of a GPU-based implicit solver and present a hardware-based single-pass raycaster for deformed tetrahedral meshes. Thus, direct visualization of the inner structures of the deformed mesh is possible, while keeping the data on the graphics hardware throughout the entire simulation.
منابع مشابه
Interactive Simulation and Rendering of Heterogeneous Deformable Bodies
In this paper, we present an interactive method for physics-based simulation and rendering of deformable bodies exhibiting heterogeneous material properties. To fully exploit the capabilities of consumer class computer systems, a CPU simulation engine is run in parallel with a GPU render engine. On the simulation side, we have developed a numerical multigrid solver for the governing equations o...
متن کاملEfficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications
We present GPU data structures and algorithms to efficiently solve sparse linear systems which are typically required in simulations of multibody systems and deformable bodies. Thereby, we introduce an efficient sparse matrix data structure that can handle arbitrary sparsity patterns and outperforms current state-of-the-art implementations for sparse matrix vector multiplication. Moreover, an e...
متن کاملInteractive Simulation of Deformable Bodies on GPUs
We present a mass-spring system for interactive simulation of deformable bodies. For the amount of springs we target, numerical time integration of spring displacements needs to be accelerated and the transfer of displaced point positions for rendering must be avoided. To fulfill these requirements, we exploit features of recent graphics accelerators to simulate spring elongation and compressio...
متن کاملReal-time simulation of large elasto-plastic deformation with shape matching
Shape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until now, they are limited to scenarios with relatively small plastic deformation. In this work, we present a method for simulating deformable solids undergoing large plastic deform...
متن کاملParallelization of Rich Models for Steganalysis of Digital Images using a CUDA-based Approach
There are several different methods to make an efficient strategy for steganalysis of digital images. A very powerful method in this area is rich model consisting of a large number of diverse sub-models in both spatial and transform domain that should be utilized. However, the extraction of a various types of features from an image is so time consuming in some steps, especially for training pha...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Simulation Modelling Practice and Theory
دوره 13 شماره
صفحات -
تاریخ انتشار 2005